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Bump. Shader Graphs and Sprite Atlases are both great tools. I wish that Unity devs would make some design changes to make it easier for these...
Hello folks, I'd like to create some animations that reshape a SpriteShape spline based on game state. I've tried a couple options, but none seem...
+10 That example is super helpful. Still, the point of a Spline class is to let us do spline stuff without having to write our own math.
Was just having this same problem, where the Coroutine was mysteriously stopping. Thanks for the insight! I didn't know that Coroutines were...
At this time, I think that most Unity exams are available to take remotely, at your home or your workplace. Depending on your home/office setup,...
There is a subtle issue of physics and words here. The words that you quote are true, but not the whole story. <br><br> If you apply a force to a...
For help, you'll need to post more details. What does your code look like? How is your character's GameObject set up, with what components?
Re #1: Awesome! Thanks for squashing the bug. Re #3: Makes total sense. I did eventually figure out that handle positions aren't relative ... I...
As always, I appreciate that you care. I also get that life and world are tough, so please don't rush anything on my account. Protoshape is a cool...
Curious. I've created a small demo project, and posted it to Google Drive here. There are two short scripts, and four protoshapes. I also added...
... P.S. Funny things also happen when I add points via script, as with shape.points.Add(new PS2DPoint(Vector3.one)). The handles come out all...
Possible bug report: I'd like to be able to procedurally adjust the Bezier handles during game-runtime. For example, to make certain shapes...
Impressed and grateful that you continue to support ProtoShape! It's a great tool. While Unity has released SpriteShape out of preview, ProtoShape...
The new SpriteShape package is great for curved shapes, and for procedural animation of those shapes. There isn't much scripting-oriented...
Is there a way to get detailed information about the shape of a Spline in a SpriteShapeController? Not just info about the control points, but the...
I'd like to do some procedural, physics-based, stretch-and-squash with SpriteShapes. Specifically, I have a square-ish sprite, and I want to...
Andrii, Thanks much for the fast, informative, and super-helpful reply. I've added those lines to the code, and everything now works just as I'd...
A couple things: To chime in on appreciation - this is a great tool. It has almost everything I need, plus a bit beyond. Most importantly, it...
I also struggled with that instantiation issue. It's not so much 'right' or 'wrong', it's just what the system does. When you use the simple...
That's great! Just what I was hoping for.