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Just got done debugging this error... it is far from an expected outcome from adding a "timeout" counter to a web request. throw a warning not an...
Updates: *Gave up (for now) on using a Kinect like device to record full body motion. Experimented with what was available, but nothing seemed...
[IMG] Just released my first video, was presently surprised how well it looked considering it be rendered in Unity (as opposed to Iray or the...
Setting up my new PC - Installed unity. now getting this issue (as described above) Disabled windows defender, turned off windows firewall. No...
note that using the "re-import" feature in unity, doesn't necessarily start the import process from the start, it keeps some data from the...
A good introduction, and lead in for using Animation Behaviors. Although I don't know enough about the situation to say for sure. One thing is...
You could sample an animation of the T-pose bind with your character, and then query the bone's GO/transforms for their current pos/rot- storing...
find a free program that creates characters and riggs them - something like mixamo fuze for instance. make it a humanoid rig and find free...
I used Andy's method. Tony's assumes the original inspector's target has a reference to the instances you need drawn. But what if the instances...
heres some code i used awhile back, if it helps you: private void copyAnimSettings(AnimationClip Source, AnimationClip Targ)...
Thats the main purpose for Unity's blend trees: https://docs.unity3d.com/Manual/class-BlendTree.html and for changing parameter values, I believe...
If were talking about complex movements, like ones handled by unity physics for instance - then ill first suggest a third option where-in the...
uhhh, no. Hes asking about performance, and when considering performance one should not be using the resource folder. Not with 1000 sprites, ffs...
I think it would be much more simple if you just moved the ball in code rather depend on animation root motion. For instance: if...
ehh just on the video itself, was a bit hard to grasp the basic game idea, possibly too much information being thrown at me. Feel like playing...
yee as you suspected, attempting an animator controller built at run time, will be a dead end. Using the Editor-API many interesting things are...
Without knowing anything about those demos... I will say the workflow for working with Mecanim is largely the same now as it was in v4. You may...
should be noted that using a manager to call many custom Update() functions [ex: "UpdateMe()"] instead of using Unity's Update() individually for...
You probably want to look into character controller/animator scripts. And there are plenty of good example projects around that demonstrate...
"When doing this I noticed that when making a transition from Any State to a Sub-state Machine does not show an option to restrict "Transition to...