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Very cool, thank you for combining all of this into one thread!
While you are correct, if you are debugging a single file, commenting out [BurstCompile] is more likely faster than drilling through the menu.
I am able to view the data by previewing the data in the share views of the UNITY_ANALYTICS_PDA database that was created. However, I struggle to...
I am in a similar boat here. I am sending out runtime performance data as custom events (frame rate as specific game events). My sample size is...
I tried to create a snowflake account and linked my unity account to the snowflake account as directed in the Analytics Settings (better make sure...
Looking more into this. It appears you need to contact customer support in order to export the data from...
Is there a way to perform a raw export of data from the new analytics similar to how you can export from legacy analytics? I am collecting data...
Here is the cloud build failure: GivenFluorineWhenAtomIsRenderedThenColorIsFlourenceYellow String lengths are both 6. Strings differ at index 1....
Is there a plan to allow project modification such as including files outside of collab?
We currently are wanting to push multiple *.dll from azure dev-ops into our unity project. I would like for that to trigger a new build as well.
Hello, When turning on tests from Unity cloud builds, I am experiencing failures when I am not experiencing them on local machines (both Windows...
I feel your pain jintaenate I had to look this up myself. Instead of a RTFM answer, here is how I abstracted SetParent for DOTS. I hope this...
I am trying to replicate the HelloCube_06_SpawnFromEntity example and create a new prefab of the following structure. "-->" denotes a child of...
Hello, I am relatively new to working with ECS and I am trying to debug a job, which is not updating values in the components as thought I had...
So the preferred alternative is Photon? I am looking for the best solution for a turn-based multiplayer online infrastructure. Also what...
I saw this page https://unity3d.com/unity/features/multiplayer Is this the cost structure of the new multiplayer service or the deprecated one?