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[Umm, yeah soo...today it fixed itself...yeah, I guess this thread can also be deleted now!] Okay, I just found there is a category for this very...
[Thread has been posted in the correct place since. You can remove this thread now from here!] Hello! I ran into an issue with Unity today that I...
@csofranz Good idea! Ill makea drawing to show off what I really mean! :)
@WarmedxMints As I said, setting the joypad directions to two different direction other than the 4th will disable them
Hello people! I have been working around with a player, which can move and look around. There is one problem with the script, or rather the...
Hey there! I bumped into a problem with Blender and Unity, while converting my pistol into my game as an FBX. In Blender, the pistol model looks...
@AcidArrow So you say I should attach the GameObject to the bone of the weapon? Good idea! I'll give you a report if it did work! :)
Hello people! I bumped into a big problem I can't fix by myself, that would be really important to fix. Let me introduce you of how things work....
@Reeii Ah okay, I get it now, thanks!
@Reeii I meant that the recoil's maximum is changed when the frame rate is lower. As I said, the frame rate was lower on that school PC, and the...
@Reeii Yup, you got my problem spot on! :D Okay, so I was on the school computer, showing off the game to my buddy, and I ran the game on Unity's...
@Lurking-Ninja The code in its current state does the following: When left-clicking, the camera increases by the value I gave it. It also...
@Lurking-Ninja "recoil -= Time.deltaTime * 2;" is there to DAMPEN the effect! It's just a simple line of code. Its gets the recoil value from...
@Lurking-Ninja If the whole "if (recoil > 0)" statement gets removed, the recoil effect will stay for forever, the camera will always get lifted....
Oh great...
@Lurking-Ninja MouseLook is a code for the FPSController... LookRotation is one of the methods inside MouseLook And I could just literally go into...
@Lurking-Ninja "code mouselook -> lookrotation" Uhhh no its not in Update That "recoil > 0" just checks if its bigger than zero...dont know why
@Lurking-Ninja Adding "Time.deltaTime" anywhere, where the recoil is supposed to be calculated, it does literally nothing. The recoil effect just...
why cant i get an answer you guys know everything and i just need stuff to get better this is on purpose now and no answers worked in the past, no...
why cant i ever get an answer you all guys know everything and i never get anything you guys are doing this for a purpose now