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@Aras hello! There are two main things I'd actually like to suggest - one of which may not be suited here. Firstly: Unity seems to be going...
Interesting. That's a shame, I'll be honest, but I understand - I assume I can just modify the package contents myself to change the naming...
@uDamian so from what I understand - you won't be fixing the naming convention violations? -edit: this is a shame, I'll be honest. I was under...
Just wondering - I was under the impression all new unity api's are going to be using proper, PascalCase for the naming convention, seems like you...
@tertle the problem is the fact you cannot update a mesh inside an ecs job system - and it's really annoying for workflow when using ECS.
CC @Joachim_Ante - jobs have some serious use cases for procedural land/world generation, however, this is a big big holdback. To expand more, I...
When will we get a proper mesh for ECS? One that isn't a odd clone of the built in mesh - one we can update in jobs, which is a true component?
Holy hell, a reply from Soaryn himself - even funnier as I ask about this for use in my voxel game project! Thank you for your reply (:
Hi there, recently picked up the rendering package for use within ECS, however, I notice two things. - 1 - It doesn't implement IComponent data,...
Thank you for the reply! I understand Intermediate Language - but this wasn't quite the approach I was thinking of. However, this might not be a...
Hey guys, so I've recently decided on a project that I have been debating on picking up for a while - writing a game which teaches you how to...
Awesome! Thank you so much for your help! Are there any plans on covering the scripting API, by chance? From the look of things, it requires a bit...
Awesome! Thank you so much! Well, tree main questions I can think of, off hand. The first being, do you know how well this would play with...
Awesome. The thing is, I am not sure where to get started. I see lots of documentation for it being used inside the editor (very helpful...
Hello all; I have a question regarding the Probuilder/Progrids API. I was wondering, can the probuilder API be used in game - specifically for a...
Ahhh, I see. Yes, I was quite interested in human hair rendering; mainly quite long hair. It is a shame as this really seems to be a very nice...
Oh, sorry, just read the post; it does seem to be working with wind zones; amazing! What about the new HDRP/LWRP? And SRP?
Hi there, quite interested in this tool. I have a few questions, before purchasing, though. 1). Do you have any links for demos of this used...