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Just wanted to say that we're using split APKs instead of AABs but we still have this issue. Wonder if anyone is getting this with a universal...
Ended up writing a custom plugin which extends UnityPlayerActivity just so I could add a try/catch onResume. Won't be able to deploy for a few...
Also using Google Ads SDK, although it's mediated through IronSource. And also excluding x86 (damn libhoudini). Anyway I was taking a closer look...
This is that bug that all the Unity devs roll their eyes at everytime someone comments. Not that I can repro this locally either. Just adding a...
In addition to this crash we also have more seemingly related crashes: nativeFocusChanged Caused by java.lang.UnsatisfiedLinkError: No...
Some more details from Firebase including stacktraces of other threads [ATTACH] [ATTACH] [ATTACH] [ATTACH] [ATTACH]
Is this on issuetracker? Unity 2018.4.0f1 Min API Level: 19 Target API Level: 28 .NET 4.x IL2CPP ARMv7, ARM64 (Split APK On) Strip Engine Code:...
I was able to confirm a workaround for that crash with the following "quit" code but we're still waiting for a proper fix. if (IsAndroid9) {...
Can confirm that this is still not fixed in 2018.3.12. Workarounds like removing Quit function for Android 9 devices also not working for us.