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Purleeeeease!
I've also wanted this callback several times
Same here. Tried logging in completely via website, same deal. edit - I have been able to open an editor via command line i.e. cd to the editor...
For me it was making a canvas for my UI without including a Tracked Device Graphical Raycaster
Performance.TrySetDisplayRefreshRate only works with the Oculus plugin, not OpenXR :/
Well this just happened to me in 2021.3 !! The workaround still works though :)
Sounds like the phone is overheating and throttling down the gpu
Works 2021.3.29f1 :D :D
How about the exact opposite.... How to force, by code, an object to be grabbed, whether select button is held or not? Can't seem to find it...
not any more, for whatever insane reason my quest 2 now calls itself "Standalone HMD". Great. I'm using SystemInfo.deviceModel, which tells me...
Just saw this, thought it covered the bases......
Yup, had this error. I found the missing script, deleted it from the GameObject and now all good.
Been using this inside jobs - not too bad Unity.Mathematics.Random randomGen = new Unity.Mathematics.Random((uint)((i + 1) * seed) + 1); float...
UPDATE : I went back to the old version before I laid into practically every setting I could find and applied the Near Clipping Plane fix and it's...
Fun fact 1 Reproduced problem in small project. Solved problem in small project by fiddling with near clipping plane > 0.125 almost perfect,...
Scene starts at 0,0,0 although z fighting increases a great deal moving towards 100,0,0 - not exactly where you'd expect precision to start...
Same problem here - searching for a solution other than disallowing meshes intersecting at all. Getting constant issues on OpenGLES3. Vulkan is...
And that someone is me. Trying to figure this out for a good day, was just about to post a question. Woohoo, thanks :)
Following above link through - this worked like a dream for me void Start() { Input.gyro.enabled = true; } void Update() {...
Same question!