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Just wanted to add that I've been seeing the same issue for a while, currently on 2020.1.6f1.
I'm trying to get a (tiny) lossless video imported into Unity, and I'm a little confused what's supported. The easiest would seem to be an H.264...
Is there an easy way to add a property to all clips in an animation controller? I've got a handful of properties at various levels of the...
It looks like Unity's animation system got some special treatment for a SpriteRenderer's Sorting Order (which it normally couldn't animate since...
I'm pretty sure it does, since it's just a fundamental limitation of Unity's current serialisation format.
It seems that the status of "release candidate" between beta and official release puts a Unity version in limbo as far as the hub is concerned....
Thanks for the quick response. That's unfortunate. The lack of a default renderer isn't a huge issue, since it's not too hard to write one...
@LeonhardP can you say if there are any plans to include a default property renderer for [SerializedReference] fields? (I'm imagining something...
It's now on the public issue tracker: https://issuetracker.unity3d.com/issues/cannot-override-type-of-serializedreference-fields-in-prefab-instances
Looks like this actually did get fixed in 2019.3.0.11b.
Sorry, took me a few days to make a separate Unity project for this, but I've submitted a bug report now (case 1199395).
I ran into another issue with [SerializeReference]. If I have such a field on a component that's used in a prefab, and I then change the type...
When you render a field that's serialised via SerializeReference with EditorGUI.PropertyField, all the enums inside that object show up as...
Hmmm, one thing that's slightly awkward with this solution is that my actual SerializedProperty is not a field of targetObject, but has a deeper...
Awesome, thank you. I'm not really concerned about multi-object editing for now, so this should do. I'll give this a shot later today.
I'm really excited about the new [SerializeReference] feature, and I'm trying to write a custom property drawer for a serialised polymorphic field...
I'm trying to apply a simple post-processing effect to the RenderTexture that my VideoPlayer renders to (specifically, I just want to alpha-blend...
Okay yeah it doesn't happen with a fresh TMP_InputField, but once I change the anchors of the input field itself (not the children) the problem...
Yeah, this is on 2.0.1 for Unity 2019.1.8f1.
I'm having a weird issue with the TMP InputField. If I change the text via script, e.g.: nameField.text = "New Solution"; Then the text gets...