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I dont think my solution would work for u, i have no Pictures that i load, i just get the current Frame that the Main Camera sees, and do some...
a few seconds is quite long in this case. i have a few ms delay at the Moment (10 ms or less) . U can Show me ur Code how it is done if u like...
Thanks a lot. I now have only one Task wich runs in the Background, instead of starting a new Task in Update. The app is pretty smooth right now....
@McDev02 even tho it sounds easy i prefer not to swap between main thread and another thread inside a Coroutine. @Doug_B I dont really understand...
I implemented it like this now, wich is without Coroutines and it is working like this. The Performance is not better a lot than before tho....
@Doug_B your second Approach makes a lot of sense in my case. I am not sure if it is easy to do like that, since i have not just one Class, but a...
@lordofduct i was sitting for a day learning the new Job System but it seems to me that this is not Fitting my Problem since i work with...
Yes thats what ment. Is this the usual way of handling such problems? thank u for ur fast response
Hello, i am not sure how to handle this Problem. Im very new to threading, and also never used Croutines in Unity. I have a Method wich is pretty...
Hello, the new Job System sounds great, but i am not sure if it is the most optimal way to handle a costly Task that should run in the Background....
I have a similar Problem and upgraded to 2018.1 aswell to fix it. But the Problem still remains. Maybe u use a diffrent .dll than me? where did...
Hello, i recently updated Unity to the 2018 Version, since it fully Supports .NET 2.0. My problem before i upgraded was that i could not Import...