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Thank you so much!
I am looking for a way to animate an object's transparency map. The object has a static main texture but the map that is used to alpha blend the...
@Marquo That was actually the crucial answer. Thank you! Writing [AOT.MonoPInvokeCallback (typeof(AceCallback))] instead of [MonoPInvokeCallback...
Life-saver, @EFred9. Not sure how you figured that out, but thank you so much!
Just in case anyone is having the same trouble—I have been able to determine the cause of the problem. My tunneling VPS software somehow caused...
Okay, I am having a very weird problem and I cannot figure out what is going wrong. I am trying to connect an easyWifi client to an easyWifi...
I've built a small test bundle to figure out how to develop a native plugin for Unity—doing this on a running Mac OSX 10.14.4, Unity 2019.1.0f2...
Perfect! That worked. :) Thank you so much!!!
Is it possible in TextMesh Pro to use the Color Gradient option to somehow put the gradient across an entire text block, as opposed to having it...
TextMesh Pro is not built into Unity at this point. You still have to download and set it up externally as a plugin. Perhaps you should simply...
Thanks, Stephan. [Update: I fixed the problem. All I had to do was open the TMPro_Properties.gcinc file in the editor and re-save it. After that,...
Whenever I start up Unity 5.6, I get the following error message Shader error in 'TextMeshPro/Distance Field': failed to open source file:...
Awesome script! Thank you so much.
Good point, Andy.
Just as a quick aside: If you do not want to do the coding yourself. iTween is an incredible free Unity package in the Asset Store that can do...
What you want to do is add a force to the rigibody, instead of doing a Translate.. _rb.AddForce( 0, gravity, 0,...
When you bought an asset package from the Asset Store and you made some modifications to scripts, animations, etc., how do you handle it when the...
Well, this was clearly a case of not seeing the forest for the trees. LOL Thanks again, Kristo for making me see. I finally found the problem.
You are absolutely correct… how could it? Hmmmhh… I need to check my code again. I guess there is something or someone else applying a force on it.
I've been trying to create a script that allows the player to climb in a third-person view. However, I can't seem to figure out how to do this....