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Hi @maximeb_unity Sure, here there are 2 errors, git@---/myPackage is a git url sample [Package Manager Window] Cannot perform upm operation:...
Hello! The documentation describes the steps to add a package using git url I'd like to know if there is a different workflow, settings, etc. to...
Check this link if it works for you Official - Addressing issues with missing references - Unity Forum
After moving the files to another path, the references were lost and there was a warning "Fix compile errors". I solved the errors, the project...
I had to install additional items from the VS installer including UWP - Universal Windows Platform - from the Unity Hub, and finally the build was...
Hi @Laurie-Unity. Thanks for the answer. Is there a way to log in a player in UGS using our own server credentials? I mean, to override the player...
You're right, but there are 5 or more posts with a similar question. So, if there would be just 1 post with that question, I'd post that answer...
Use an Input Field, turning the background color transparent Unity - Selectable UI Text - YouTube
Use an Input Field and modify the graphics so it looks as text Unity - Selectable UI Text - YouTube
Use an Input Field and modify the graphics so it looks as a text Unity - Selectable UI Text - YouTube
Thank you!
Hello. I'd like to know if we can use OpenID to authenticate the player with our own server and API, and if so, if there's any example and/or use...
Your explanation is very clear. Thank you very much.
The following error is thrown in the Unity editor 2021.2.0 (Burst 1.6.6) after each code compilation: Unexpected node type....
Hello @emilyryan. Sure. Billing FAQ – Unity - How Relay defines and captures the monthly average concurrent users (monthly average CCUs)
Hello @PhilG-Unity I want to say thank you very much for your help. I consider the original question was correctly answered at the beginning, so I...
Error: Burst internal compiler error: System.Exception: Error while generating hash for method references:...
I found a post on LinkedIn that I think could be helpful for improving physics performance in the Engine. Link
Hi @PhilG-Unity. Currently, our goal is to implement a Listen Server architecture for a single player game. It will require data, voice transfer...