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Actually - think this is even more serious that I first thought. My Linux Dedicated server build - which was 'working' It has a Server component...
This bug seems to be caused by the order of which a phases of the scripted / CI build takes place. My build machine is Linux based - but I want...
Issue Id : 1177694...
Im using Unistorm in a Quest 2 project - is anyone else getting lag / stutter when looking at clouds. I am wondering if this is a volumetrics in...
Anyone know if Voxeland is compatible with MapMagic2? Eg: Generate terrain - and then dig at runtime?
This used to work for me on an old project, but for some reason, when I hold the grip button, instead of getting a single debug message, the...
Does anyone know how to dynamically switch to RLD mode? My use case - the player is walking around in an existing scene - which could be an...
Assertion failed on expression: 'NULL == handler->m_Next' UnityEngine.Windows.Speech.PhraseRecognizer:Start () SpellKeywords:Awake () (at...
Im having an issue - I don't appear to be able to drop any polygon points via the way the UI describes it. Eg: I create a lake polygon - I select...
@Wright - is it possible to generate infinite terrains, with included water bodies? Eg: In your videos, you use a lake/ocean asset to create an...
Hi Guys, Found a strange issue when I use map-magic. If I have no cells pinned and build the game - and play - then when my character drops into...
Can anyone confirm if there are any tutorials on how to implement this for Network behaviour - EG: Multiplayer games?