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> 1. In your c interface .mm file you'll need to change your include from "projectname-swift.h" to #include...
Any luck figuring this one out?
Yes, oh God I have this exact same problem! Just made a forum post as well:...
Another long frame: [ATTACH] Compared to a normal frame (the frame before the long one): [ATTACH] This happened while rotating the camera....
Our game runs at greater than 60 fps (usually greater than 100 fps) in the editor, on iOS, and for desktop. However when we build for WebGL we...