A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I assumed it has something to do with that, Unity callind OnDisable after the objects get destroyed, but I didn't know that OnApplicationQuit() is...
This is actually the code that triggers it, it's super checked. And as you see I'm not destroying anything. And the code is not destroying any...
I have some operations that I need to do when an object gets inactive, and they work ok in general cases, except when I exit play mode...
I've tried with the standard legacy Blur Optimized Image Effect, this is the shader itself: Shader "Hidden/FastBlur" { Properties {...
It's not a tight mesh problem, sprite is set to full rect, and I've tested it with quads. Problem here is the alpha, which the blur shaders I've...
I've considered it, but discarded it, as there's times when I would want to un-blur it. A solution I've thought is to have every sprite imported...
anyone?
Hello, I'm developing a 2D game, and I want to blur some sprite layers to show them blurred on top of an un-blurred background. I can't find a way...
Hello, I have a big class (object has large arrays serialized), and default inspector is totally unusable, super slow and unresponsive. I've done...
aha! Thank you!
Hi, when using NetworkManager.OnClientError() [https://docs.unity3d.com/ScriptReference/Networking.NetworkManager.OnClientError.html], there's an...
up?
In my experience, Unity transcoding gets the most compatibility for different hardware (I may be wrong, but that's what my tests showed), so...
Hi, some of our game users are reporting a weird bug. For some of them, some textures get mixed up, and the game shows the wrong texture for some...
I have a video file in the project, as VideoClip, with transcoding enabled. This causes that ever time I change target platform to build, the...
Hi, I'm creating a lobby manager for hosted matches. My game supports several players per device (1-3 local players). The problem comes when...
Ok, for anyone interested, I think I managed to find what was causing the disconnections. On the client side, when retrieving the server list...
Thing is, with the Network Lobby demo from the asset store (https://assetstore.unity.com/packages/essentials/network-lobby-41836), this does not...
I've tried playing around with Timeout values and other ConnectionConfig settings, but it still disconnects in ~15 seconds. I'm testing with...
I'm trying to create a multiplayer lobby, but I'm having difficulties with the connection. I create a match at the host, then connect a client to...