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So, if I use AAB, there's still a chance that I will run into the issue even I use the latest Gradle and upload the app bundle to the GooglePlay...
My understanding is if I use Gradle Installed with Unity and download the apk from GooglePlay. There will be no problem, right?
@DavidUnity3d @unity_bill Need help.
var sizeOp = Addressables.GetDownloadSizeAsync("default"); yield return sizeOp; Test on 1.3.8 and 1.5.1. When the game is off-line, I can see an...
Hi! We have some assets in Bundle A which depend on Bundle B. How can I figure why there's such a dependency? It would be great if we can get all...
We also need this feature. The scenario is that our game supports offline gaming. We will only notify players to download assets when the game...
I noticed Include In Build flag. But it does not work.
Got the same issue with sprites.
I found I could not load single sprites. Addressables.LoadResourceLocationsAsync only returns one location which is a texture 2d.
For the case that clearing cache solves the problem, the user could not receive any callback.
Clearing cache did solve one user's problem. IAP does need to provide more error codes. Otherwise, we could not know what's happening. Sometimes...
Based on our latest analytics, there are about 5.5% of Google player users can not receive initialization callback. We're using IAP 1.22 and Unity...
And the Asset Store does not provide revisions. Can Unity provide a way to download IAP 1.20.1?
Some of our players are experiencing the same issue. Really need to address this issue ASAP. Or should we all rollback to 1.19?
Yeah. You're right. Now I use await instead of coroutine. It works now
@unity_bill Seems that load in a loop is much slower than Addressables.LoadAssets when load many small files. Perhaps it is caused by that yield...
Hello, I can not find the entry to set compression format to lz4. Could anybody show me how to do it? Thanks.
Cool! But how do you make sure it's deterministic when you use floats?
Yeah. I also have the problem when using Lua. We really need sync load.
Nice! I think it is really important to know what kind of things are deterministic or non-deterministic when we're trying to implement a...