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@ashish_unity707 @RJSD3V pls read https://forum.unity.com/threads/how-to-exit-unityplayeractivity-not-to-kill-whole-process.546619/#post-4030150.
Perfect, thanks. I appreciate the quick response.
Thanks for the info, but the answer is not really what I asked for. The question is if I: have to attach JNI to those Android worker threads, or...
Hi all, I need to check what is the correct JNI thread for AndroidJavaProxy. As per specs: Note: this API can be used from custom thread, but...
For those looking for fix, this should work when placed in any Editor folder under Assets #if UNITY_ANDROID using System.IO; using...
@TheGrabish Did you file a bug report already? I just send one. Tested and reproduced on Unity 2019.3.15f1 and 2019.4.11f1
Based on project here and bug report https://fogbugz.unity3d.com/default.asp?1152381_8n2004vqke8jvskp it's fixed. Please check if you can find any...
Hi, we've issue with build for mac on win machine. We can successfully build and run app for mac when built on mac machine, but it crashes when...
I can reproduce this issue by installing app on external storage and fix installing on internal storage. see:...
Hi, we solved this by running unity in separate process (specified in AndroidManifest) and communicate (Android native app service <--->...
Not having privileges (for android sdk folder or it's platforms and build tools, etc) is a different issue. I thought build from command line...
Hello unity developers, I'm setting up Bamboo CI build for Android Unity project. Build goes fine in editor but fails to build from build script...
Problem was that Unity settings is per windows user - Bamboo user didn't have path set
Hello Unity developers, I'm setting up Bamboo build for Android on Win machine and getting strange error. I setup Unity with JDK, Android SDK and...
Thanks for reply and link, it seems to be a different issue to me.
Thanks for reply, I do it this way, but then, when I want to finish UnityPlayerActivity, it crashes in native libs or kill whole app process...
Dear Unity developers, I'm trying to implement Unity (UnityPlayerActivity) not as a single activity but as one of several activities within an...