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I've messed with hybrid ECS a bit in the past and I love the concept. But it seems like a lot of that is being deprecated and the methods I was...
Using a hybrid ECS approach with game objects. A basic example of what I'm trying to do: Player attacks an enemy. That instance of an enemy...
Have a reference to a prefab with a GameObjectEntity component on it. When I instantiate the plain ol' Object.Instantiate way it will only spawn...
Is it possible to get a scrolling texture with the triplanar node? Since there is no UV input I'm not sure how to go about this. It'd be nice if...