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Is it working or not? If it doesn't work then just remove SyncVar, you dont need it if you use Command + ClientRpc. public int Money = 0;...
This should work, I have similar example in my project and its working for me this way: if(grabbedID.clientAuthorityOwner != null) {...
Command / ClientRpc is by far simplest synchronise method as shown in Jos-Yule example.
Do you destroy Network Manager while loading Main Menu again? It may be an issue.
Hello, I am working with UNET for few weeks now, I am making simple multiplayer game integrated with Steam Matchmaking system. Right now most of...
Hello, any updates on this? My game requires user input, however problem mentioned above still exists.