A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Apologies, I did not get a notification for your response. To answer my own question (partially), it is possible to use Texture2D.Load() and...
Hello, I am trying to use Texture2D.Load / LOAD_TEXTURE2D in a custom expression (via file). How can I access a texture object as Texture2D...
You mean like an overshoot? Is that how that actually works? Or maybe I'm reading your explanation wrong. My assumption was that when you...
I am having an issue with the eye adaption effect. The exposure adaption behaves weirdly on the border between dark and bright areas (see video),...
I just came across this issue myself and solved it by checking for if (hand.isActive && hand.isPoseValid) (found this in...
Still doesn't seem to be working despite activating the options in settings and the respective reflection probes, or is that just me? EDIT: Never...
Apparently it will be available in 2021.2.0b1 https://forum.unity.com/threads/2021-reflection-probe-blending-in-urp.1121632/#post-7225972
Hi, are there any plans to increase the maximum ray tracing path length / bounces? Currently working on a project where 5 GI bounces are not...
Yes, that did the trick. Compiles fine, stereo working as well. Thanks!
Hi, I'm getting a shader error when activating tessellation with stereo rendering (single-pass instanced) in Unity 2020.1.15f / URP 8.3.1: Shader...