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Is it just me, or are humanoid rigs being somewhat discouraged through these new animation features. Using humanoid rigs alongside animation...
Hi, was there ever a resolution found to this?
An official fix for the bug hasn't been addressed yet, my bug report went nowhere. As for how you can work around it, assuming that your hips are...
In my project, whenever my agent enters a NavMeshLink that is marked with the "Jump" area, I would like them to jump. Seems simple enough, right?...
Bad news. The problem cropped up again, however it went away immediately after restarting the editor. It was not upgrading the package version...
OK, so I have just upgraded to the 1.0.0 release of the Input System package, and the problem appears to have gone away. Note that I had to...
Hi, I'm having a problem with the new input system. In my game, the input gets read every update through InputAction.ReadValue, and everything...
I don't know how well this would transfer to a sword, but in my third person shooter game, I had a similar issue with IK and aiming with my...
For anyone with the same issue, my workaround is to create a copy of your character with a generic rig. Make sure the copy has the same Animation...
Thanks for your reply, I looked at those threads you shared, but none of them seemed to address the problem that I'm having. I know how to give...
Hi all, So I have been messing about with the animation rigging package for a little while now, and I have come across something really...
This was posted in another thread already: https://forum.unity.com/threads/animation-rigging-package-and-humanoid-avatars-problems.854785/ It's...
You need to be using the namespace "UnityEngine.Animations.Rigging". Just put this line at the top of your file: using...
Sent! I figured out that it was a combination of a humanoid rig and a translation on the parent of the animator.
Hmm... Well I can tell you where you've gone wrong in regards to changing the weight of the multi-aim constraints. Each frame, the rotation of...
I've just finished with the example project, you can find it on my GitHub here:...
I'll have a go at going more in depth into how I did this - bear with me here. [ATTACH] You can see all the effectors and targets in this...
I actually found a better way to do this not long after my previous reply. What I did was basically the same as in the Ninja props interaction...
Update: Further testing has revealed that the problem only occurs when trying to constrain direct children of the animator. Grandchildren can be...
I'm on 2019.3.6 with the latest version of the Animation Rigging package (0.2.6). Whenever I try to use a multi-parent constraint or...