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hey guys! Figured it out. I tried saving the eulerangles of the player which crashed the data method. I deleted that and now it works.
Update: Every time I open the build and then try opening the editor afterwards I get this error as soon as I open it SerializationException:...
I'm still having a problem with this glitch. I tried using application.datapath instead of application.persistantdatapath and now the save file...
I implemented the code you gave me and it solved the error where I was unable to reset the game, but my data is still not saving. I also tried...
when I try to save, nothing happens. I also have a button that lets me reset data and reload the level. When I tried pressing it the first time,...
Hi! I'm making a 3D platformer game and I'm using a serialized data saving system. This is my first time using it, as I just used playerprefs...
I believe this video has the answers you need: [MEDIA]
I'm pretty stumped on the issue right now. If anyone joins this thread with the same problem, please comment that you have a similar issue so...
You're setting your camera's Z-position to 0. This might mean that the camera is adjacent to the game scene and is unable to see everything....
The link you've provided looks like it should be the answer. The problem is, though, that using it requires a sprite library asset that I don't...
I'm using unity's 2D bone animation feature in my unity project. I have my player character animated, and now I'm trying to make an enemy using...
Hello, I've been making a first person stealth game and have recently been having problems with the animation events. Whenever I try to Shoot my...
This is a pretty old thread, but I have this problem, too.
I'm making a puzzle game that has a leaderboard at the end, which displays the top ten fastest people to complete the game, but the leaderboard...
I have multiple sprites attached to a cube. When you press space, the cube will Spin around in a random direction. A lot of times, though, the...
I fixed it! I needed to change the slash parameter in the animator from trigger to boolean. That solved it.
In my game, I have a player and an enemy. the player can walk, jump and slash a sword. The enemy walks towards the player. if the enemy gets hit...
You can use transform.translate which moves it directly instead of adding acceleration
So I am making a wave-based FPS. I've made a normal enemy that will chase the player and punch them when close enough. Then, I started making a...
I made a basic character controller using the controller component, and sometimes if I look down my player can look behind itself, seeing the...