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Ah I see. Thanks for clearing this up. It was hard to find out how rasterization really was different from raytracing. Most articles where...
I see. So rasterization flattens the scene to calculate all triangles. But if the depth buffer captures depth by sending Ray's into the scene....
Ah so that's why I can't find anything on this method. But that really makes me wonder how rasterization actually works, compared to raytracing....
Hello. Shaders can draw pixels on the screen based on rays that are casted from the camera towards objects with those shaders in your 3d scene....
Ok I think I found the cause. It's this function: user0.UnpairDevice(InputDevice); I run this code every time I spawn a player. It is supposed to...
Not sure if this is a bug or that I am doing something wrong, but when I spawn a player trough: PlayerInput.Instantiate(GameObject, Int32, String,...
Hi. I have bean looking at the input debugger of Unity's Input System. You have quite a lot of recognized controllers, but some of the controllers...
The fail states you mentioned don't apply to what I am doing, so it is ok. Thanks for the detailed comment tho. Edit: ok the external forces bit...
Ow ok Well that wouldn't be what I was looking for. I wanted Unity to try to reach the desired velocity, but must still be sensitive to external...
Thank you. Tho I was asking this on a different form too. They gave me a solution that worked so far: //Set a target velocity Vector3...
Hello I have bean trying to figure out a way how to reach and maintain any given velocity with Unity's physics engine, but i havent bean able to...
Ow sorry. In the input actions asset you can bind mouse movement to a vector 2 which is called delta [mouse].
Ah thank you that's nice to hear. It's ok that I need to wait a bit longer for multiple pointers, but I hope that something similar like delta...
I was experimenting with what you can do with the new Input System and I noticed that it couldn't tell the difference between my built in keyboard...
I see. I have sent the report. Thanks in advance
Ah yes. I will do that. But until you fix it. Do you think you could give me a work around?
Hi I am really enjoying the new Input System so var, aside from some mild annoyances. Every time I use joysticks or press a lot of buttons, I get...
I am trying to manipulate a Player Input component based on feedback you gave over here:...
Hey there. So I have found a solution to my problem and I want to post it here so all of you can see. The problem was that my project meta file...
Hi. I am testing out the new input system because I am very exited for its capability's. Sadly I came across I huge road block. My code won't...