A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I don't think so. Stock manipulation is a serious offence, and likely to get you into trouble with the SEC. It is possible it is a...
Respectfully, this is not always true. There is a difference between ignorance, and "seeing what sticks". In this case, I suspect it is the...
It is slightly unclear; but from the TOS provided, this text is the defining element: This is counterbalanced by; The word 'continue' is...
On Windows, compatibility tends to be awesome. Unity 5 builds are fine on Win 11, and likely will be fine on Windows 61 in a hundred years time....
This seems to outright ignore the previous terms which DO allow for you to comply with those versions. Specifically the version of the terms...
Oh god, don't remind me. The random cutouts and sessions being dropped basically killed our usage of it.
Add a new tier. Make us upgrade to Enterprise once we cross over $10M in revenue, or whatever. Raise your prices by 20-30-50% if you have to. We'd...
SRP: Them all. :'( SRP Unique Features: SSS, Iridescence, Bent Normals. Fallbacks: Please emulate *if possible*, drop if not.
Bumping as I'd like to know as well
Thankyou for this - absolute genius approach.
Hitting this one too. 2018.4
Just a note - since some people might encounter this, if you are manipulating normal maps at the low level (i.e. manipulating them in render...
To be honest, I've never been a huge fan of Enlighten; it's slow and produces monstrously huge data files that need to be rebuilt regularly, and...
Hi @okcompute_unity / @Salvatore_Unity - I'm running into this issue as well, is there a way we can include a pre-configured...
Has anyone figured this out for non-script assets?
*bump*
Just one further comment - depreciations are a much larger issue; we've had a couple spring up out of the blue; the following ones have all caused...
Yeah - I absolutely understand slippage when things get rough stabilising; but at least for us, we don't tend to focus on a specific Unity version...
I realise getting more accurate "When" labels on things is hard - particularly the sections at the lower end of the page in the R&D section, but...
This, a thousand times. It also seems like the outputs of the Standard/StandardSpec surface shaders line up with the HD SRP inputs, which means...