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Does Unity have any plans to support occlusion queries on modern hardware via something such as DX12s query and predication API? Chris
Hey, We are having a slight issue with the way LODGroups are being calculated. For tall singular assets such as trees, often the maximum screen...
Sorry I have rolled everything back, because this project has a pretty tight deadline, but I will investigate a minimal repro when I have...
Since updating to 2019.2.0a7, many of our scenes have become unusably slow in the editor (1-5 fps) The culprit seems to be...
What is currently the correct way to access the HDRP Gbuffer from a custom post process effect? Thanks!
Hey, We switched to using asmdefs for a recent project, but have found that they make Unity and Visual studio unbearably slow....
Hey so I uploaded everything you'll need to do this yourself. All you need to do is bang the texture in resources (so that the script can load it...
Hey, I am currently in the process of converting a game to use texture streaming. So far for the most part, its working incredibly, but I am...
Unity uses a lookup texture for its bayer matrix. My blue noise dither implementation is the exact same code (with a different number in the math...
Hey, we are getting the same problems as other people when trying to use the tool. 1) If the optional param "Position" is not set, this error is...
Losing surface shaders would be a big loss for Unity. They have always been one of the biggest upsides to doing graphics in Unity over something...