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Hi, I've been trying desperately to use an external USB mic with my Android NVidia Shield for awhile without any success. If I use Unity's...
I found a way around this by using this function inside the shader: finalCol = pow(finalCol, 2.2); Any update on why the Linear flag in...
Hi, Hoping someone can help me here. We are using a native plugin to load textures then are using CreateExternalTexture() to generate the Unity...
@Arkhivrag got it, thanks!
@Arkhivrag Thank you for the help, yes that has done the trick! However, I'm not seeing the effect work in a build? In the editor everything...
Hi, I'm trying to update my scene's Standard Shader materials via script when the scene starts but doesn't look to be working. The Materials...
Little bump on this. I rolled back to 2017.4.10f1 and this code works perfectly well.
Hi, We've just updated from 2017.4.10f1 to the Oculus recommended version 2017.4.11f1. Everything seems fine apart from our movement portal...
I removed all of my custom shaders from Project Settings->Graphics->Always include and added them to a List on a GameObject in one of the scenes...
@bgolus Thank you for taking the time to think about our problem and to explain in such detail. We have pretty much encountered every issue you...
@Gambit-MSplitz this was actually our original implementation but we had issues with other drawing tools requiring a mega offset. However, we...
We've run into an edge case with this approach: [MEDIA] We can see our paint through the terrain which makes total sense. Not sure if there...
@Gambit-MSplitz that was it, thank you so much. That has plagued us for a while now and now working flawlessly. Thank you!
@Gambit-MSplitz Thank you for your help with this, it is something I've tried multiple times to get running without any luck. I'm going to have...
Could anyone provide some help on this? Its been an issue we've had for quite some time now.
Hey thanks for the help @brownboot67. I'm not sure what that is or how to go about implementing that. Do you have any resources or examples of...
Hi, Calling stencil shader pros! I want to get a specific material (my paint) to draw over another specific material (my terrain). I don't want...