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Hello. Is there any way to use microphone broadcasting from server (not host)? Netcode for GameObjects.
Hi., I've faced this bug on 2.9.1f https://youtube.com/shorts/JPAL9IrGPFc Pistol look to strange direction after some grabs.
Hi, I want to turn off hand animation, but when I turn it off in animation mask - nothing changes. I want the hand to be straight, i.e. the...
And I also have another question: I have another project on unity version 2019.3.15f1(I know that finalIK do not support this version) and before,...
Hi, I used the old version of finalik in my project, but now when I imported the new one, I had a problem: The player does not cling to the...
Vulkan (editor with android build): [ATTACH] DX11: [ATTACH] Textures not compressed. Can this be fixed somehow? Unity version 2020.3.38f1, also...
Thanks, looks better, but still too grey. Maybe the reason, that android lightmap baked in dLDR.
No, the specular for some reason behaves differently on different platforms. On android it looks ok, but when i switch to PC everything is...
Scene on Android: [ATTACH] Same scene on PC (switch platform & re-bake with same settings): [ATTACH] Material example: [ATTACH] Unity...
Looks like it was affected by Lightmap Encoding property or some cache(?), after tweaking it to different values and return it back i cannot...
I found the clue: it can be reproduced only on android platform. On PC platform everything is ok.
Hi. Is it expected for Dominant Direction to work like this? [ATTACH] Cubes have the same materials, the same distances. In complex casesthis is...
I found the root cause, we are calling DontDestroyOnLoad for DissonanceSetup game object to make sure it will be transferred to other scenes....
We are using DIssonance with UNET HLAPI and found that after the client has been disconnected from the server due to timeout and reconnect again,...
Hi, @Partel-Lang ! We are using VRIK and have created the script to magnet a hand to a gun when the hand collides with the gun in the specified...
Hi, I am unable to fix the issue with Skinned Box which follows bones incorrectly. So I have a skinned mesh which initially is idle then: 1. Fire...
@Fuestrine Thanks, I've done the following: Set interpolateBackTime to 0.06. Set sendRate back to default 30. Set timeCorrectionSpeed to 0.001....
@Fuestrine I am using Smooth Sync for SteamVR_TrackedObject (HTC Vive Tracker) with the following parameters but still, have lags on private WiFi...
Hi, I am using Leap Motion to track player hands and also Vive Trackers for real objects which player is able to pick up and use. The issue here...
They are static, but the light source / sun is mixed because there are some other objects which are moving. I've tried making it be baked and it...