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@codestage send DM to you, plz check
I saw a way to disable the plugin via MelonLoader You can find the game object with the controller and disable it it means deactivating the...
hi guys, do you know how to activate a lot of game objects in a more optimized way? I use SetActive to the active view and keep objects in the...
hi guys, I have some problem with sorting objects in my project. I use 2d Sprite Renderers and Mesh Renderers and use sorting layer and order in a...
hi guys, how change Body params like as Screen X and Screen Y via code in CinemachineVirtualCamera class? best
hi @Gregoryl thank you for your response. I added CinemachineVirtuaCamera (2D camera) component to my game and looks good but still, I have a...
hi guys, I would like to create a game with 2d ground and 3d elements like walls and etc. I would like to achieve a similar effect like on screen...
hi guys, I try to create one sprite from two. Sprites are in the same texture. I would like to get half from first and a half from second and...
hi guys, I would like to create a game with 2d ground and 3d elements like walls and etc. I would like to achieve a similar effect like on screen....
something like that for textures for (int x = 0; x < tex.width; x++) for (int y = 0; y < tex.height; y++) if...
I think you misunderstand me, I would like to check how many pixels in sprite are empty (alpha) and how have some colors and etc
hi guys, do you know how to create mirror sprite via code? I would like to get the sprite from texture and flip it in x-axis.
hi, ty for your response. your example gets color from sprite renderer not from Sprite. do you know how to do the same with sprite ?
hi, Is any method to check alpha amount in sprite?
left is from flash right from Unity
hi :) I have the same result because I render from the camera which displays rotated objects, so perhaps I don't understand in 100% your ideas
or I misunderstand something or it doesn't work. I still have the same effect. what I did - render texture from first camera (rotated objects and...
hi guys, is any shader to improve edges on pixel art sprites during rotation? I would like to prepare the same effect as on left image in...
so the first camera will render all elements to texture included rotation, right?
ok, of course. I have some problem with rotation single object, I talked about it in this topic :...