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A big chunk of our potential users are using a Virtual Workspace like Citrix or VMWare, these users are (to our knowledge) unable to start our...
in 2021.2.2, jspre files should be working again. I'm pretty sure you can expose it to your Module using a jspre file like the following...
I'm pretty sure there is no production-ready or user friendly way to support multi threading in WebGL yet.
The WebGL application runs on a client, not a server. The database is as safe as the API's or php scripts are that access it.
Hi @LeonhardP , I have found another bug that is listed as fixed in 2021.2, but does not seem to be fixed in the current version 2021.2.1f1....
Hi Unity, @LeonhardP, First off, thanks for your hard work. This new version is great! I'm not sure if this is the right place. But I wanted to...
I'm also interested in a working example to get WebGLMemoryStats to work in 2021.2
Update: I have also found other weird behavior for web requests while trying a different yield statement. According to this data, the webRequest...
Hi there, I'm using a custom downloadhandler to avoid big amounts of GC. I have a custom DownloadHandler working correctly in the editor, but in...
As our WebGL application is severely limited by GC from reading many large JSON files continuously, I was wondering if there is any update on...