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I have a prefab that is shared across all scenes. Is there a way to mark a property of a script on this prefab as serialized within the scene (so...
My project has a missile launcher that launches along the camera's forward. When a missile I launched impacts and I have not rotated the camera,...
I have three monitors connected to my PC, yet Display.displays.Length is equal to 1. Is there a setting or a code line I'm missing? Thanks on advance!