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What about this: private static Canvas GetRootCanvas(this RectTransform rectTransform) { Canvas canvas =...
The same... Have the bug in the fundamental feature (object creation).
Could you please show an example?
Hello! Thank you for your response! I would be very grateful if you could answer a few of my questions: I'm wondering what package manager...
UP
Hello, world! I want to share for free my script library, which I've been developing for two years. Hope it will be useful for someone! Thread...
Evolunity Well-designed package with useful scripting tools for Unity development Content: System types extensions: char string Dictionary...
This version of the extension method for SerializedProperty works also for arrays, lists and nested types: public static class...
Oh, you mean if the serializable object itself is a list. I'll check now. UPD Everything is ok with the list as a serializable object. It...
I thought exactly the same. Tested with a list and it worked. Most likely, Unity's serialization system casts lists to the array under the hood.
Lists work with this method. Nested types not tested. UPD Nested types not working.
If you use SerializedProperty in PropertyDrawer you can use the following extension method to get object value from SerializedProperty: public...
Sorry for necroposting, but for someone it may be useful. 1. You can use the Memory Profiler from Package Manager. 2. You can use the deductive...
The same question.
Hi! I am developer of app which using UnityGoogleDrive. Its working in Editor and iOS. But on Android platform after choosing account for Google...