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Hello I was wondering if someone might be able to give me some information or help in regards to calling a functions class from another function....
using System.Collections; using System.Collections.Generic; using UnityEngine; public class LandmarkVisited : MonoBehaviour { public...
I have several cubes which on collsion should dissapear. And then add points onto the a scroll view text prefab. But the problem is the cubes do...
Thanks turns out it was a quick fix had been going throught the code and must have overlooked it. Yes it was the start methods S.
I am having problem understanding what is wrong with my scripts. they are assinged to the text objects in the project. (collectible counter) I...
I am struggling to get a step counter to work and increase when the player moves using point and click. I'm using 2017.4.5f1
I will see what I can find out. thank you
Even without a sphere in the scene or hierarchy they still spawn as they have been set to spawn as game objects on the spawn points which is set...
line 10 does execute but they spawn and due to the collision fly up. If i remove public it won't be able to call the transform array. I have been...
this is what the script is public class Waypoints : MonoBehaviour { public static Transform[] points; // static Transfromation array that...
the error problems are IndexOutofRangeException: array index is out of range for this line void Start () { target =...
A sphere game object spawns at a way point and currently does not move and then another spawns on top of the same spot. I had it before where they...
OK I have made a spawning system that currently makes the sphere spawn on the way points but they do not currently move on the z axis. I would...
It works. Thank you
public class Score : MonoBehaviour { public Transform player; public Text scoreText; // Use this for initialization void Start...
heres the player movement script. public class PlayerMovement : MonoBehaviour { public Rigidbody rb; //referance to the RigidBody public...
I have as it follows the players movement it keeps coming up with ! MissingReferanceException the object of type 'Transform' has been destroyed...
I have made my camera follow my player speed ans position throughout a level. the problem I am having is that when the player gets destroyed the...
THANK YOU. that has sorted it out.
I have a pickup in my game that transforms the scale of my player object when it collides with it. the problem I am having is that when ever i...