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Lots of things to unpack here, thanks everyone for your input. First, “determinism” is a loaded term. Certain things are and certain things are...
All good then. And wrapping around a 64-bits counter is not something to worry about, if a high end CPU was doing nothing but incrementing such a...
If the sort key needs to be reused, it would require a similar kind of logic to what the entity store is actually doing. Which means keeping track...
Sure, what I have in mind would be something that doesn't require a random access. I was more focused on the functional side of it : a...
Thanks for everyone's feedback! So, I'm trying to identify our options here. Would the following suggestion from @DreamingImLatios address...
I just checked the code at those locations and the defines are setup properly, so this should work. :confused:
Thanks for the call stacks and the project (in your bug report). I managed to repro the issue, and it's a bug in our package and I'm the one who...
The global entity store was designed taking the needs of Netcode for Entities into account, and the way rollback is done there doesn’t rely on...
Hi everyone, Fabrice here. I’ve been on the DOTS team for over 5 years, working on scene streaming and conversion back when we made Megacity, and...
CompanionLink synchronizes the transform from the entity to the GameObject, and it also manages the lifetime of the GameObject. That second part...
Do you have either URP or HDRP installed? If not, you should. ECS isn't compatible with the built-in render pipeline.
I actually fixed that in the BakingTypes sample earlier today, that one didn't pass the undo test either. I'll follow up with the teams in charge...
Thanks for writing this guide! The documentation about baking is clearly lacking. We are currently addressing that and I'm in the middle of...
SystemAPI works in SystemBase just fine, the DOTS guide is wrong. Thanks for spotting the error! We'll get that fixed.
Ah, one of the two most frequent problems in programming: invalid pointers, division by zero, and off by one errors. In this particular case, I...
This might be related to this know issue about IL2CPP builds, did you try with this setting? IL2CPP builds require building with the IL2CPP code...
There are definitely some issues in this experimental release, I don't think anything you encountered there is specific to the tutorial and are...
Hi everyone! We have just published a set of reference material to help you get started with DOTS, and ECS in particular. You’ll find there: A...
There are a few known issues with local functions inside Entities.ForEach, static methods are a better alternative for now. We changed the way the...
Can you please clarify what you mean by "to be safe"? Do you mean that those functions are throwing an exception if there is a running job...