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Update... we can achieve it by directly parsing the unity scene file as text and testing the key value pairs. But if a more graceful way exists,...
[ATTACH] How do we get these values in a script so we can validate that they are correct according to our requirements ( other than asking a...
I would still be interested in a solution to the above problem if one is available ( suspect that it's simply not possible ), but in the interest...
I hope this is not a faux pas, but I posted in another forum section and only got one view all afternoon, so feel I should have posted my question...
i am attempting to create an in-game visualization of the NavMesh so QA can quickly identify issues related to pathfinding. For the example I'm...
Excellent. Thanks for your feedback, it was very helpful. My experience with normals maps and the math behind them is reasonably solid, but my...
Indeed, this is a good option. Some art styles may use normal maps as an optional embellishment and some may heavily lean on them ( and would look...
Looking for non-trivial obvious discussion. Yes I know I can test games and yes I know I can benchmark, duh. The question is there a consensus,...
"Medcore/hardcore" is relevant since players of a certain genres are more/less likely to have modern hardware.
Heya peeps. Just wondering what the general consensus is on using normal maps for mobile ( iOS and Android ) for a medcore/hardcore game in 2022...
Any new insights on this issue? Encountering it at the moment. It *appears* like the NavMesh generation is only considering the distance to the...
Nice! I'll definitely do that, but wouldn't mind getting to the bottom of the current issue. On my project and system, the regular refreshing...
Heya everyone, I'm not sure when this behavior started... up until recently, the visual studio project would only get regenerated/updated/etc....
Heya! I'm trying to duplicate this effect using URP and it's not quite working, so wondering if it's a limitation of the URP or something I'm...
I may be putting together a prototype for a Moba style game, and was wondering what resources may be recommended for a rapid prototype that are of...
Indeed. What I did was to set the thread name as soon as it begins like... Thread.CurrentThread.Name = "WorkerThread-" +...
I did not think this would be so hard to find... I'm looking for a hair collection that I can use in a game that features custom avatars. I've...
Cool, no red flags raised then :D
if (timestamp < Time.deltaTime ... This is probably the problem ( at least one problem). It's saying, if the timestamp is less than a really...