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I have a question regarding transparency sorting. I'm making a 2D game where sprites further along the Y axis should be drawn first. I achieved...
This worked for me using Unity5.6.1f1. Thanks.
Can confirm this works on Android. You are a lifesaver! Hopefully, these errors are soon fixed on the next patches. (I had the same errors in...
You are a lifesaver! Thank you! Using a yield statement before and after calling the LoadDeviceByName function solved the problem.
I'm developing a standalone application that starts in non-VR mode (with the VR Device set to "None") and later, the user chooses if they would...
Can confirm, using the VRSettings.LoadDeviceByName("Oculus") worked for me,using it inside a coroutine like thye example in the docs:...
We are having the same issue in Unity 5.6.0f3. We've tried deleting the cache files mentioned, install and uninstall Unity. And the collaborate...
Hi everyone, I'm having the issue were our Dev Profile is stuck at "Awaiting Approval". I created this profile since late December last year. Is...
Hi! My studio has been "Awaiting Aproval" since December last year. Could you please check them out? Many thanks! Studio:...
Sure, it's Realtek High Definition Audio.
Hi John, I haven't edited the Time settings, nor have I modified the frame rate between session recording and video capture. The audio is also...
Hey, thanks for your quick response. This also happens in the demo scene, so I'm sure there is only one audio listener and it is that of the...
Hi! I'm having a bit of a problem when recording audio. You see, when I preview the recorded audio in the Sessions folder, it appears as if it's...