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@Taggler See #26. It should work as of a year ago.
Hi, just running into this issue. Is there no path to getting ReplayKit to work on 5.6.6?
Attaching photos of what I see in performance reporting. If I have bitcode on, I get zero information, and it just lumps any null ref error into...
After much frustrated googling, I found a great reference doc buried on github - https://gist.github.com/tkersey/39b4fe69e14b859889ffadccb009e397...
Hi, I have a need to flip the switch on "Weak References in Manual Retain Release" in Xcode build settings. It defaults to "no" for me and I need...
Bumping to put in a vote. It definitely started happening for me right after enabling bitcode. v5.6.5f1
Thank you! I took another pass back over the docs and realized the issue was that I wasn't including the instance ID when starting the coroutines....
Hi, I'm trying to change over a project to using MEC Pro and running into one common issue. I have a number of coroutines that relied on...
Just hit this myself after upgrading Unity IAP. I'm currently trying to work on an issue that requires tweaking values and sending to the device...
Figured it out with some experimentation, and it's pretty simple in the end. string srcFilePath1 = Application.dataPath +...
When making local builds, I have a saved off version of Images.xcassets that I just copy over before I archive the build for sending to Apple....
Thanks, great information. Between this and caching WaitForSeconds, I think I can get garbage down quite a bit. And yeah, good old DFGUI. Should...
Hi, I'm hoping someone can recommend me some ways to increase efficiency of some of my string handling. I have a short tutorial section in my game...
Thanks, of course I will continue to try and repro. My assumption would be that if the controller was null, GetStoreController() would return a...
Hi, sorry for the delay. I finally pushed a build where the long call I referenced in my original post is now broken up into individual function...
Targeting Google Play on Android. Not much info on the nullrefs other than it occurs in that RetrievePrice function. Something in that chain is...
Hi, I have a game that implements Unity IAP. In my initialization code, I retrieve localized prices for items like so: itemCost1.Text =...
I have a game in beta, and got the following comment from a user: I had trouble exiting the game, I eventually found I could swipe down and my...
I'm not the person reporting problems, but I just wanted to note - I was finally able to build my iOS project on UCB last night with Firebase...
@kripa1415 As far as I can tell from all responses in the forum, there is no way to get an iOS Unity project with Firebase building using Cloud...