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The attachment is one simple editor class for using Entitas-CSharp more easily.[ATTACH] for
Does this plugin support Chinese ?
Does this plugin support Chinese words ?
I wonder if there is arrow draw on screen to indicate the direction of the waypoint
Just modify the source code to fixed out of range error when using bezer path manager for navmove: navmove.cs: //get Transform array with...
any plan to convert the js version to C# so that custom functionality paticularly by its own programmer may be more easily
You can has one script in your scene and in Awake you can delete all the objects you want
DontDestroyOnLoad may help
Thanks very much.
How Can I modify the width and height of RectTransform ?
No need hold the reference, just use Resource.Load<Sprite>("Your sprite Name");
Is any plan for supporting uGUI in Unity4.6 ?
Finally I get it out for changing the sprite at run-time, just call Resources.Load<Sprite>(string.Format("{0}/{1}",spriteAtlasPath,spriteName));
Please see attached the simple depth tools for uGUI. Just put it in one Editor folder and it will show on CanvasRendere inspector.
Can you give a little example code for easy reference ?
How can change the inventory icon at runtime with uGUI ,Atlas made by TexturePacker Importer and the only I know is the name of sprite config...
But, how can I change the sprite by Code ?
How can I store the TextureImporter spritesheet to a list of sprite ?
Thanks very much
In MMO Game, the inventory Icon comes from its name in config file,that is why I need use the name for change sprite at code.