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Is there a summary anywhere of what is and isn't possible with Shader Graph at the moment? I was considering using it to make a water shader, but...
You wrote this in 8th grade? Impressive.
Thanks for the information!
Hi there, I am working on a custom shader and had a question about which way I should be calculating my ambient lighting. I have tried two...
Thanks, this is indeed the look I was trying to get.
Hi there, I am trying to add a fresnel/rim effect to a fragment shader, but am encountering some issues in getting the correct rim color to apply....
Hi, I am working on a wave shader and am currently trying to calculate the normals from within the shader. I am doing this because I am offsetting...
Thanks, I was able to get it working correctly with this!
Thanks guys. I've made it a bit further along now, but have a new question about which values I should be using to properly convert my height...
I probably should have specified that I am trying to get this to work on a plane. I tested the above change and it did create the desired effect...
Hello. I am starting to learn shaders and am trying to do so by creating a simple wave shader. Currently, I am trying to make it so that my shader...
https://github.com/keijiro/RDSystem This should help you out ;).
Very nice, thanks!
Perfect, just what I needed. Thanks!
Hello, I am currently using the CaptureScreenshot method https://docs.unity3d.com/ScriptReference/Application.CaptureScreenshot.html to save a...
Anyone?
Hi, I'm trying to have an AI follow my player using the nav mesh path without using a NavMeshAgent, but a CharacterController instead. I have...
Looks like it works, thanks!
Thanks, just implemented this change and it seems to have fixed the abnormalities occurring during movement and the Game Object now locks...
Hi, I am trying to rotate a cylinder that is attached to my player using the 1/2 keys. I want this rotation to only move on the X axis. To do...