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Thanks Amir! I'll give the editor fixes a try. That update sounds like a cool idea as well! Is there a timeline on any new developments for...
Hi guys, new to EditorXR but not Unity in general. First foray into the world of VR Development, shifting over from some AR productions....
@JuliusM - Upon an attempt to actually side-load this onto a device for further testing, I get a Parse Error. Evidently, although this fix allows...
Following the last suggestions, I came up with the proper syntax, and it allowed for builds to continue with their manifest mergers. Here is that...
To make certain I'm doing this right, how would you go about adding said suggestion to this application segment: <application...
So, I found 30 .aar files in my Plugins, and after checking out each as an extracted zip copy, not a one references "debuggable" in any way....
Thanks for the response! I've looked at every single copy of AndroidManifest that exists in my plugins folder (there are 9 of them), and they're...
Running Unity 2018.3.9f1 AR Application, Running Vuforia 8.0.10 Running Google Firebase Auth / Storage for download of Asset Bundles per User...
Currently attempting to arrange my created Asset Bundles for download in a Pre-Loader scene. My Goal is to reintegrate them in the EXACT SAME...
Weirdest thing I've seen all day, just as a heads up to any fellow Vuforia users who might be able to get word to an employee: - The forum is...
I was actually able to solve this one Yury! There was an issue where I had modified the manifest file directly (as per another user's instructions...
Can someone please clarify this point for me? Already lost a day to this confusion, and it seems like the rest of the internet has varying vague...
I'm not sure if anyone here can clarify for me, because I THINK I'm running into a similar issue: - Our app utilizes OBB files. - Our app...
Hey all, So, I've been tinkering with an AR application in Unity Pro (2018.2.2f1) for the past few months, and want to test it out on an iPhone...