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Rotation Example is obviously doing more than rotating an object
You can't just take my word "Hello World" example as printing hello world onto the screen, it's mean the simplest possible example to execute....
Although he sounds rude but he has his point, having a "hello world" sample is the most efficient way to introduce new things to other developers....
Hello, also I found out there is a limitation on maximum size 1400 bytes per send, what is the suggested way to send a message larger than 1400...
Hi, I am looking at the example and I only found UDP protocol, does the package include TCP as well, or will be available in the near future?...
It's just a component derived from MonoBehaviour and combined with GameObjectEntity public class SomeComponent: MonoBehaviour { }
Does anyone know how to remove a component or remove entity in hybrid ECS? Here is my code but this doesn't work. public class SomeSystem :...
I had experienced the same issue where I don't have the proper .Net 4.5 framework installed
Your reference to the post is very helpful, as Joachim_Ante stated The presence of components drives whether or not a system runs. Now we can...
Turning a system off when you are not using has another advantage. For example you are debugging your program, you can easily filter out those...
I am very happy to see all of you joining this discussion, giving your opinion and input. This divergence should be there for a long time, some...
Hi everyone, When I went through the documentation in Entity Component System principles and vision, I saw a paragraph mentioned ECS aiming for...
My current approach is to create a separated component group for storing the linked player pet group public class Logic01Component :...
Thanks for all your responses. Here is my concrete example, I am not sure if Shared Component can help on this. I have a game has Entity...
Hi all, Suppose I would like to have a system combining data with component groups "A, B" and "C, D" affecting component groups "E, F" and "G,...
RWStructuredBuffer not working on vertex shader +1 Unity 2018.1.3f1 Windows 10 Editor 64 bits intel HD Graphic 530