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I can confirm that using reference-by-name is working indeed. When you include the third-party package, the assembly uses the reference and it...
Thank you, this may indeed work. I have a automatic build/test server which may actually detect when the the name of an asmdef changes such that I...
Thank you for confirming this. In the meantime I found that there are indeed more issues with the ActionLib support (the deserialization of a...
I have a Asset Store package (Humanoid Control) which can optionally use a third party package (like Photon PUN) for added functionality. I am...
Using version 0.6.0 of the ROS TCP Connector I am working on a action interface for a Joint Trajectory Controller. For this I generated the code...
I've done the remote profiling on my Samsung S6. With an unchanged GroceryStore demo scene and Quality set to 'Very Low', I get the following...
I certainly tried it on the Gear VR with a Samsung S6. It is part of my release testing. But I must say that I did not do performance testing...
Hello, graphics performance depends on a lot of things. Humanoid Control does have an impact on performance because it needs to calculate a lot of...
Hello, InstantVR has been followed-up by Humanoid Control now. UMA support has been high on my wish list. I will work on UMA support for Humanoid...
Yes, sorry. I was confused too. I checked my mail and it proves to be the 'Cyber Week Mega Sale' from November 26 00:00:00 PST through December 7...
In the upcoming version 2.1 it is possible to define the hand pose which can be attached to the controller input. You can find information on this...
Yes, InstantVR Advanced has animations of the hands/fingers using controller input. You can watch the video here for an introductionary howto:...
Hello! InstantVR Free edition does not include controller support. This is only supported in the paid InstantVR Advanced and Edge editions. Unity...
Hello, Good to hear you solved the issue. The Audio Listener is placed on the HeadTarget, while the camera is placed on a separate child...
Hello Andy, I should be possible to support PSVR. At least with Humanoid Control which is more flexible in supporting devices. Unfortunately I do...
It sounds like a bug to me. Normally you cannot pick up more than one item. I have a number of questions. Could you answer the following questions...
I have added InstantVR Edge to your purchase again, I hope this will resolve your issue. Let me know if this solves the issue. I need to dig...
I will have UMA support on my to-do list for Humanoid Control, which is the new generation of avatar control software I am working on. It already...
My apologies. In my eagerness to publish InstantVR 3.8, I forgot to update the documentation :-|. I will provide an update as soon as possible...
Sorry for not responding to this thread. Somehow I did not receive any notifications for new replies. I will keep a better eye on this now!