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I needed to remote onto the machine, manually open unity & add licence. Was fine after.
@JoshPeterson Thanks for the help. I believe I have done so (Case 939590) or should I do something else in addition?
@JoshPeterson I don't have access to a mac, so cannot verify - android builds though.
Similar issue (Case 939590) Latest unity 2017.x, latest xcode Clean project, empty test scene. import Unity IAP from services panel Send it to be...
Same issue, iOS Cloud build, unity 5.6, Facebook 7.10
yeah me too! thanks.
Also having this issue with Unity 5.6.2f1 Cloud builds. I have tried builds with Facebook SDKs From 7.10 down to 7.8.0 All have the same issue on...
Also having this issue on iOS Builds "An assembly with the same name `Facebook.Unity.Settings' has already been imported."
When ever I try to link the slack webhook to a specific slack group I am sent to a page which states: " Apologies, but Unity Cloud Build can’t be...
...well that's embarrassing. It is indeed duplicated... I'll go back under my rock. thanks very much dannyd
Thanks dannyd, yes I'm using a submodule. This File was in the main repo, not in the submodule.
This is still happening, I could use some help. [IMG] The log states: [Unity] Shader error in 'Custom/DissolveForceField': Program 'frag_surf',...
Hi I'm trying to figure out why my build is failing, on a line of code which I have since removed from my github repository. - I've done a clean...
Hello, trying to use the API to paint my own mesh but any use of currentVertices[ currentTriangles[triangle*3 + i] results in an...
Thanks for the quick reply hpjohn! but I agree that dos't seem 'good' I'll keep looking for something more elegant or I may have to rework things
Hi, Is there any way to get a color value for a point on a surface which includes both the texture and realtime lighting? I can get the...