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Performing necromancy on this thread to see if anyone's managed to find a solution to this.
Are there any plans for the LTS to get support for this?
Okay. Are you supposed to have one Player Input per physical controller device or one Player Input per relevant Action Map in the scene? If it's...
Bump
I know this functionality was promised years ago and I was wondering if there were any updates on that or are we still doing super unperformant...
In a modding usecase using Harmony is it possible to replace all asset references from one asset bundle with another. Say for example: We have...
I see databox uses custom DrawEditor() to render custom classes. Is this compatible with Odin Inspector's editor rendering and if so is there a...
I see. Thank you very much for the insight!
Can you clarify what you mean by TAA?
So in short I'm trying to making some walls that become 50% transparent when the player avatar moves behind them. The problem however is that due...
Well I understand the theory of it more so than the actual practical solution. For one I'm not sure how to generate a random float on a per vertex...
My goal is to emulate the "variation tile" effect that's standard in basically every 2D tilemapping tool on a 3D plane. Basically the input would...
How extensible is this from a programmatic standpoint? I have a few weird mechanics I want to test out, but this seems to cover a lot of the...
So I mainly use collaborate to sync files between my desktop and my laptop. I typically do this only when I'm travelling. Well I took a massive...
Excellent! Just what I was looking for, thank you!
So here's what's up. I'm using TMPro to render a pixel font at 16, 32, and 42 pt sizes. I have a series of sprites/icons that are 32x42 px. I...
Ah I think I know what's happening here. I am actually serializing the data to a JSON and loading from there. However, it looks like the same...
Neither \n, nor \r\n, nor \\n work. Parse Escape Characters is checked.
So I've set the flag to parse escape characters. However when I call SetText on the object the escape characters particularly \n aren't parsed....
Went to Scene. Set Ambient Lighting to max white. Mat on cube is at max white. No other light source in scene. It's still grey. Why? EDIT:...