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I've figured this out. I first played the scene with only my model with an animation attached in it. I paused the scene at the right spot in the...
Earlier this year I bought a series of animations from the asset store. I have been using them for a while but I was wondering if there is a way...
Hey I'm running into a problem and I cant seem to figure out how to fix it. This asset works perfect for me if it wasn't for this problem. I am...
For those of us who have not worked with them much, how do you apply the terrain shader to a unity terrain?
I have a sort of solution to this but it involves having two versions of the same gameobject. One that doesnt cast shadows and another one with...
Thanks for the info! One last question. Is there a way to keep the shadows the same while fading out the object?
Hey! Few questions because this looks like a solution I can use! Does the tree need to have a collider on it? Is there a way to smooth fade in/out...
whole picker / preview box on the right side of the screen is dynamically built in the OnGUI function so I could pinpoint what was clicked on the...
I tried to get an answer to this on Unity Answers but got no response. I was hoping someone here might be able to shed a little light on what I...
Changing c.rgb = s.Albedo * _LightColor0.rgb * (atten); to c.rgb = (s.Albedo * _LightColor0.rgb * (atten)) / 2; seemed to work. Or at least it...
You're right! that did get me pretty much all the way there! Everything is looking pretty much how I want it, but it seems like some of the colors...
Here is a 3rd video to see the differences between the standard and unlit with shadows shader close up. [MEDIA]
I honestly don't even know what to call the style I'm looking for. I posted a question on the answers section but I wanted to ask here too to see...
Just bought this over the weekend. I'm having a lot of fun messing around with it. Looking forward to the future of this project!