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I am going to work on implementing this and will update when it is done, and everything that has been discussed will also be in this project....
Okay I was able to draft this up for anyone else who comes through here. I implemented this solution and it worked. This covers the case when the...
This is a very elegant solution. Thank you so much.
Sincerely thanks for the help Kurt!
So this is one of those funny things where you ask for help, and structure your problem to a point that it finally clicks. I think rotation matrix...
I have thought myself into a hole here. My education was full of rotation matrices and inverse kinematics, but I'm definitely losing my groove. I...
Hey Kurt good find, I was able to extract what I needed out of this. Here is the fix for anyone else running into this - public static...
I am needing to get the shortest rotation path between two quaternions. Quaternion a; Quaternion b; var c = a * Quaternion.Inverse(b); c is...
Hi! This is a part of a larger flight control system that I need to be able to approach a target position and stop exactly on it....
I have a Samsung Galaxy Note 10+ I am using. It is in developer mode and works because I can successfully "Build and Run" to the phone. In the...
Great answer Tale, thank you. I'll keep an eye on that. Thank you Star as well.
Yes like that! However I am missing the "Creates a new vector with the given x, y, z components." description below
I remember when I first started development I would type Vector3.forward and the intellisense would display the summary/snippet akin to "<0, 0,...
Hi! I have encountered an obstacle in my 2D side scroller multiplayer shooter. I want players to have the ability to sneak up on another player...
Hey everyone! I have a problem that I can't seem to pass. I have been able to successfully launch a projectile of a given speed at an object...