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Same here. The download step does not show the progress bar. It appears only at the "Preparing.../Running" step with almost 90% of the bar filled....
Is the order that appear in the Hierarchy View always true when I iterate through the children of a gameobject or when I get them by...
On some devices stripping level still crashes the app not at the startup but after a while. Disabling is ok.
I installed the latest patch (5.3.2p3) and reimported the IAP lib and it worked on Android with stripping level. That error doesn't happen anymore.
Can an unity dev take a close look into this issue? Maybe it is related with IAP? please
Nothing different. If I print .Lenght it says 174090232 :eek:
Nope ;)
I don't want to tie the json to a type. Is it possible to make it a dynamic object? Something like: var json =...
yes
I have a json array like this: [ { "key": "here's the key", }, { "key": "here's the key", } ] I try to load like...
Addend: In some devices it crashes after a while. Note: with the patch 5.3.1 the slow problem was fixed, but not the crash one. Please, someone...
I just need to be able to swap spritesheet at runtime.
Can you look into this please: http://forum.unity3d.com/threads/unity-5-3-android-build-crash.372577/ it's important to be in the next patch release.
Also, even though my game runs for me with stripping level disabled, it is extremely slow.
Only one. This is the setup: var builder = ConfigurationBuilder.Instance(StandardPurchasingModule.Instance()) .AddProduct("enable_premium",...
Actually, first I made a test purchase in the play store. Later, I uninstalled that version and installed a version directly from Editor to my...
Android. Yes, I can't click anywhere else.
Android for now.
There you go 752180
I cannot attach an example though. Is that ok?