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That's what I was afraid of. Sounds like I need to stick with traditional C# multithreading, although there might some way to do it less...
Hello, I'm currently trying out the job system, and I'm a bit confused by how to make it work. Basically, I'm trying to something like this in...
Hi all, I'm building a simple shader where I'm moving a texture on a line renderer, and I'm encountering a problem with unity_DeltaTime...