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@nickrapp Is there any status on this? We are trying to publish a macOS build to the Mac App Store but Apple are rejecting the binary because it...
We are experiencing the exact same issue as well (version that is built-in to Unity 2018). The suggestion to disable the game object, adjust the...
I have two questions: How do you get Arabic characters to properly connect cursively? Why is the atlas memory size 16MB at 4096x4096 if only one...
We are also seeing this error in our project.
If this approach is taken; how do you dynamically swap font assets based upon language?
@Stephan_B I created a minimal repro project although this is not throwing the exception, it still isn't behaving correctly. The text object is...
I am seeing the exact same problem in Unity 2018.2.0f2 with the current version of TextMesh Pro that is distributed via the Unity Package Manager....