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My initial post may have been difficult to follow so I'll word it differently: How can I make the instances derived from my Spell class and...
I've also received the same error: 'unity Curl error 51: Cert verify failed: UNITYTLS_X509VERIFY_FLAG_EXPIRED' when loading my project this...
Thanks for your reply. I've added a singleton pattern to my SpellDatabase script however I'm unclear how SpellDatabase.Instance can be used to...
I have a database script, SpellDatabase.cs which creates a number of spell objects in void Start() using the class script, Spell.cs. Each object...
Thanks for the help, I opted for the first enum approach suggested.
I have a database script (SpellDatabase) containing various spells which are created from the class 'Spell'. I can then call one of these spells...
Hi Kurt, thanks for your reply. I finally had some time to tinker with this and it seems perfect, much appreciated!
I'm trying to program a script which is attached to a GameObject so that it displays an integer entry box in the Unity Inspector so that when the...
That seems to have fixed the issue, many thanks.
Hi kaarrrllll, thanks for the reply. I'll try that and report back here.
I'm having a similar problem. I have used ProBuilder extensively in my project to create prefab objects and am being plagued with an issue where...
I'm using Unity 2019.3 and ProBuilder 4.3.0 preview 2. I've created numerous level tile prefabs (e.g. hallways, stairs, corridor turns etc.)...
Thanks for the response. Is there a way to save a project to a backup location from within Unity such that when the duplicate project copy is...
I managed to find a partial solution: Removing all .meta files from the script folders seemed to fix the incorrect script paths listed in the...
Hi, I periodically make copies of my Unity project folder for version control and open a new instance of the project from one of the newly...