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Update: Still no success, but found out that this "pause" state isn't detected by Unity's OnApplicationPause() or OnApplicationFocus(). Was...
Sorry for the delay, timescale is set to 1 throughout my game, as for Time.deltaTime, I don't use it at all for the angle calculations, they are...
I'm using the MRTK toolkit with the oculus XR plugin to have some extra assets. I have a small pop up menu that's supposed to show when the player...
Solution: After closing the sockets, it is also necessary to call "NetMQConfig.Cleanup();", since NetMQ runs some background threads that must...
I have a very simple "Hello World" NetMQ script, and nothing else of import running: (NOTE: InfoManager.SetText() is a custom method of mine which...
I'm currently exploring this, thank you for the suggestion. JMS offers a WebLogic tool that already provides a lot of tools and features to run...
Each admin interacts with each respective game, meaning there's only one admin per game. The information being passed from game to admin isn't...
Planning to do a project where a game (or various instances of the game, made in Unity) collects data, and sends it over Wi-Fi to a global storage...
I'm trying to make a physical push button on a pedestal, the pedestal is hollow, the button is kept in place with the help of a spring joint, and...
I tried your suggestion and, after switching the declaration of uvs[] to before CreateShape(), it worked! [ATTACH] Now I only need to rotate...
I have tried point 1, and the results seem the same: [ATTACH] code changes on testing function: public void TextureTest() {...
I'm not sure about the UV placement, i believe it goes into a default UV format, which seems to work fine for my test plane, not so much on my...
I'm trying to texture some terrain I'm randomly generating, and the way I'm trying to do it is by generating a texture with the terrain based on...