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I think it may be made on top of Scroll Rect. You basically need "onScroll" event to update "edges" of coverflow (will be added later) and ability...
I have Pixel Perfect enabled in the Canvas. Seems bugreport is incoming. Oh you mean it's done internally?
So I have a custom anchor which tell component to fill 40% of width and in the end I get a RectTransform with width of 454.4. So hence the...
1. Public beta is b17, your problems began with b16. Why would anyone here care about obsolete stuff? 2. Only reason it works in 5.0.0 b2 is...
This topic clearly belongs to the beta list.
Case 62988
Here is the deal: you get UI sources when they're released and add whatever properties/toggles you like. Your claim that your constraint-system is...
Works fine for me. So you probably should submit a bug with your project.
Use ContentSizeFitter alongside the layout component for that
@runevision "should probably" means it will be added in some upcoming beta, right? :) Also when is IScrollHandler supposed to be invoked (as its...
"quad" doesn't work for Text, so there is no way to do it now.
Use ContentSizeFitter with Layout for that.
http://forum.unity3d.com/threads/ui-documentation.263523/
Is this by design that onValueChanged is raised even if the state of a toggle wasn't changed (i.e. click again on a selected toggle in the group)?
Well, bad example :) They can be any size and go to next row/column when bounds of container is reached. [IMG] [IMG]
Well, of course I can do it, and probably will (or may be will write some component which propagates color to its children), but using an array...
I assume he means something like this: http://docs.oracle.com/javafx/2/layout/builtin_layouts.htm#CHDGHCDG FlowPane The nodes within a FlowPane...
Here is component [ATTACH] Here is texture property [ATTACH]
There is no such component now and it won't be available in 4.6 final release. All you can do now is to use Toggle with "Checkmark" image which...
I'm a bit confused, do you understand that Texture2D and RawImage/Image are completely different types? And again in my code I set...